DI: What is the main principle, idea and inspiration behind your design?
: Rembrandtshuis etching press
DI: What has been your main focus in designing this work? Especially what did you want to achieve?
: We wanted a working model, a miniature of a 17th Century etching press.
DI: What are your future plans for this award winning design?
: We plan to incorporate the working model into a multimedia game.
DI: How long did it take you to design this particular concept?
: Eighteen months.
DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
: The concept was an inspiration pursuant to a serious hybrid learning game.
DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
: We plan to develop the manufacturing and production concurrently with the game mechanic.
DI: What made you design this particular type of work?
: Our passion for educational games and toys related to the art and history of printmaking.
DI: Who is the target customer for his design?
: Parents who seek educational and fun games related to art and technology.
DI: What sets this design apart from other similar or resembling concepts?
: The multimedia aspect, our intent to make a toy the assembly of which develops transferable skills and, when assembled, merges into new technologies such as web-based activity.
DI: How did you come up with the name for this design? What does it mean?
: "Wee" refers to the Anglo-Irish expression of something tiny, "Woodie" refers to the fact the press is almost entirely wood material, and "Rembrandt" refers to one of the stellar artists in history who used a press of the design - and the reconstructed and functioning press at Rembrandshuis Museum, the Netherlands.
DI: Which design tools did you use when you were working on this project?
: We used CNC routing machines and conventional wood shop tools, plus computer graphics software and laser printers.
DI: What is the most unique aspect of your design?
: That it represents printing technology, education and design for mechanical self-replication
DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
: As a team we collaborated, bringing our specialized skills in academic and mechanical engineering to bear on the design.
DI: What is the role of technology in this particular design?
: Technology will permit mass customization of the design and semi-automated production for the market.
DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
: Analysis included displaying the design in CNC demonstrations to wood workers and included families with children, giving them models to try out at home for extended periods.
DI: What are some of the challenges you faced during the design/realization of your concept?
: Finding the exact balance of mechanical limitations of the CNC router, software, and types of wood.
DI: How did you decide to submit your design to an international design competition?
: Previous year results with another printing press design (2012-2013).
DI: What did you learn or how did you improve yourself during the designing of this work?
: Patience and the value of feedback from trial experiences and the importance of long-term planning.
DI: Any other things you would like to cover that have not been covered in these questions?
: The place o literature and web technologies related to real products - so-called "Internet of things."