DI: What is the main principle, idea and inspiration behind your design?
: Change the idea of public furniture trough the design of public instruments in order to stimulate and generate recreation/leisure activities through sound (music) in the public space.
DI: What has been your main focus in designing this work? Especially what did you want to achieve?
: Public furniture design focused on the real needs of the population.
DI: What are your future plans for this award winning design?
: The idea is to improve and implement the project in other areas of Medellin and other cities of Colombia.
DI: How long did it take you to design this particular concept?
: The concept takes approximately one month due to the process because we went out to do research and recognition of the place of intervention. Then we developed collaborative work with the community to find out the design opportunities.
DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
: We decide to pursuit an inspiration based on the design for the real needs of the community who bring us the opportunity to respond through design.
DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
: It was produced by us in November 2015.
DI: What made you design this particular type of work?
: We design this particular work due to an academic project developed at the university.
DI: Where there any other designs and/or designers that helped the influence the design of your work?
: Yes, when we did the research process we find out examples of public furniture and music instruments, the latter developed with reused materials.
DI: Who is the target customer for his design?
: Children, residents, visitors, workers and students that live or visit the intervened area.
DI: What sets this design apart from other similar or resembling concepts?
: The context where is developed. It is the result of the integration of cultural practices that identify the community of the intervened area and the process of design developed for 6 months in an academic semester.
DI: How did you come up with the name for this design? What does it mean?
: "Sonoro” is the name project because the definition of sonority; as the condition or quality of being resonant (in this case a resonant object). The name is very close to the product function and it always shows its relationship with the music culture.
DI: Which design tools did you use when you were working on this project?
: We focus on collaborative design to developed the project.
DI: What is the most unique aspect of your design?
: The property of been a resonant object because the successful developed of the tight soundboxes of the drums.
DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
: Yes, the project was carried out thanks to the involvement of professionals, technical and specialized people of other areas of knowledge, urban planners, sociologists, architects, musician, welder and industrial designers, who allowed analyzing problems through a broad and comprehensive approach to generate an integrated response.
DI: What is the role of technology in this particular design?
: Is very important because the cutting of the sheet metal must be accurate because it is a music instrument and should not lose air to improve sound quality.
DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
: Yes it is, the project is influenced by analytical research because the intervened area and it real needs, where we find
information about the historical context to understand how to intervene with the project successfully. In the pdf document of the project it is explain further about the analysis.
DI: What are some of the challenges you faced during the design/realization of your concept?
: The production of the sound object and install the furniture because the place of intervention is located in the urban boundaries of the city of Medellin (Colombia), the higher areas of the city, but it took place thanks to the articulation of the project with public organizations.
DI: How did you decide to submit your design to an international design competition?
: I think that our project can be developed through a collaborative methodology with the community and installed in other contexts where it would improve the living conditions of the people who inhabit.
Thanks to the response and social impact of the project we would like to spread it globally to be evidencie as how design is developed in our context.
DI: What did you learn or how did you improve yourself during the designing of this work?
: I think we learned and improve ourselves in three variables professional, academic and personal because the social approach and communication with people where we did the intervention.
DI: Any other things you would like to cover that have not been covered in these questions?
: Yes, and invitation to my colleagues or coworkers, students, professionals and those who exercised the discipline. It is important to make the invitation to designers, who exercised, to those who are studying and to those in the future will believe in discipline, for that link between them, as individuals, from the subjective culture, understanding and dialoguing with the context and providing the harmony of the factors that constitute it. We can
do much through the design and at this time it is not too late to change the future working together carrying out projects to improve the environment and people conditions.