DI: What is the main principle, idea and inspiration behind your design?
: The connection between sound, light and colour, especially the interaction of RGB and CMYK colour systems.
I was also inspired by the work of James Turrell, Carnovsky, Vasarelly and Haroon Mirza.
DI: What has been your main focus in designing this work? Especially what did you want to achieve?
: My main focus was to make a basic animation, an optical illusion without any digital devices or movement, and to explore the interaction between design, light and music.
DI: What are your future plans for this award winning design?
: I wish to use the technical and conceptual findings of it as a starting point for future projects.
DI: How long did it take you to design this particular concept?
: Roughly 6 months.
DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
: I was always interested in lights and interactive design and wanted to use music and graphics together. Choosing this as the theme for my thesis work I had the possibility to explore it in depth.
DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
: Its more of a concept, then a product, so I can not sell it as it is, but I can use the findings for other projects.
DI: Who is the target customer for his design?
: Courious and open minded people, who like to explore. Anyone who is interested in color and light theory or optical illusions.
DI: What sets this design apart from other similar or resembling concepts?
: That it achieves an "analog" animation only with lights and printed materials.
DI: How did you come up with the name for this design? What does it mean?
: The name of the project reflects the concept itself. The looped pulsing lights, sounds and vibrant colors can couse the illsusion of motion.
DI: Which design tools did you use when you were working on this project?
: I used Adobe Illustrator, Indesign, Photosop, Autodesk Maya for 3D and Cubase Studio Pro for sound.
DI: What is the most unique aspect of your design?
: That it achieves an "analog" animation only with lights and printed materials.
DI: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
: Tamás Máté architect provided me with the building plans for the pavilion, that he prepared using my sketches and plans.
DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
: The main research was about anamorphosis based artworks, light installations, Swiss poster design, 3D modelling art and noise music. The technical implementation was preceded by a lengthy experimentation, as the the colour of the commonly available LED lamps differs somewhat from the perfect RGB colours.
DI: What are some of the challenges you faced during the design/realization of your concept?
: One of the biggest challenges was to figure out how can sound be visually represented. It was also difficult to synchronise the RGB light alternation rhythm with the sound rhythm.
DI: How did you decide to submit your design to an international design competition?
: I submitted beacuse I find it to be a great way to challenge myself and to get professional feedback and opinion.
DI: What did you learn or how did you improve yourself during the designing of this work?
: I learnt a lot about how to integrate different fields of design and how to organize all the little details of a big project by myself.