DI: What is the main principle, idea and inspiration behind your design?
MY : The artwork is a three-dimensional reproduction of the momentary shape of a wave in perfect shape, ideal for surfing, which retains its aesthetically pleasing shape forever at the overlapped boundaries between physical and virtual space.
DI: What has been your main focus in designing this work? Especially what did you want to achieve?
MY : The main focus was a three-dimensional reproduction of the momentary shape of a wave in perfect shape, ideal for surfing.
DI: What are your future plans for this award winning design?
MY : To recreate a perfect wave in life-size and share its beauty with the audience.
DI: How long did it take you to design this particular concept?
MY : It took two years to come up with the idea, and six months to come up with the concept.
DI: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
MY : This piece is a self-initiated work that follows my own inspiration.
DI: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
MY : It is intented to produce by myself, and 2D digital art is now being sold.
DI: What made you design this particular type of work?
MY : I met a researcher who specializes in oceanography and got the opportunity to realize the idea for this piece that I had been nurturing for a long time.
DI: Where there any other designs and/or designers that helped the influence the design of your work?
MY : Inspiration sources for this work include simulations of ocean physics.
DI: Who is the target customer for his design?
MY : This artwork is to people who understand digital arts as an art.
DI: How did you come up with the name for this design? What does it mean?
MY : The title is intended to convey that the metaverse will become one of the spaces in which we humans exist, and although the definition of existence will be distorted, we will continue to evolve while flexibly recognizing and accepting the chaos of reality and unreality with positive hope.
DI: Which design tools did you use when you were working on this project?
MY : The artwork was created through a playful creative process that moves between the digital and physical world, mixing reality and virtuality. So I used various type of tools both digital and physical, such as computer language, software, and stone powder.
DI: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
MY : Research on physical oceanography, geophysics.
DI: What are some of the challenges you faced during the design/realization of your concept?
MY : To make it applicable to various tools, the size that can be created is limited.
DI: How did you decide to submit your design to an international design competition?
MY : This work was created in the relatively new category of "digital art," so I thought that submitting it to the A' design award, which is flexible in accepting new categories, would be an effective way to ensure that it would receive proper evaluation.
DI: What did you learn or how did you improve yourself during the designing of this work?
MY : This work uses both handcraft and digital techniques, and attempts to fuse reality and virtuality, so I was able to learn a variety of production methods.